IMAGE BASED LIGHTING WITH V-RAY

Learn How to Setup High Dynamic Range Image-Based Lighting in 3ds Max with V-Ray in this Free Tutorial
  FROM SYMMETRIC  

FREE TUTORIALS

Our free tutorials offer the same step-by-step, real-time instruction as our courses. These smaller projects can be completed in only a few hours and cover topics that don't warrant a full-length course. Aimed at artists of any skill level, these tutorials cover everything from full projects - to tips, tricks, and techniques. And include all the necessary project files.

7290 FLASHBANG

HARD SURFACE MODELING
WITH BEN TATE 

MODELING - PART 1

47:57

Learn how to model a high poly Flashbang Grenade in this free multi-part 3ds Max tutorial. In Part 1, we'll first look at how to correctly configure the 3ds Max viewport to work with blueprint images for modeling. Once set up, we'll begin the process of creating the Grenade by modeling the main can.

3DS MAX 

MODELING - PART 2

1:02:33

Continuing where we left off in part 1, we'll move on and create the Grenade's top element, one of the most challenging parts of the grenade mesh. Once we have the base shape in place, we'll look at adding correct edge geometry to support the mesh for subdivision. We'll discuss creating holes, terminating edge loops, keeping a clean mesh and removing unnecessary geometry from the model.

3DS MAX 

MODELING - PART 3

49:31

In Part 3, we'll model the Grenade's handle. We'll again look at adding correct supporting geometry, cleanly terminating edge loops and how we can manually fix mesh errors caused by 3ds Max's Shell modifier.

3DS MAX 

MODELING - PART 4

27:56

In the fourth part, we'll complete the grenade mesh by modeling the ring and pin. 

3DS MAX 

HIGH DYNAMIC RANGE IMAGE BASED LIGHTING

NO PROJECT FILES NEEDED!

LIGHTING | RENDERING
WITH BEN TATE 

SCENE SETUP & RENDERING

36:27

Learn how to setup High Dynamic Range Image-Based Lighting in 3ds Max using V-Ray. This tutorial is intended for anyone looking to implement IBL into their workflow and covers setting up an HDRI environment in 3ds Max with V-Ray 3.7. We'll discuss how image-based lighting works, the importance of using a correct image and what types of images and formats to avoid. We'll also look at setting up V-Ray to get a clean, noise-free result.

3DS MAX | V-RAY 

 
 

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